Alignment with the Maine Learning Results
Guiding Principles
A CLEAR AND EFFECTIVE COMMUNICATOR
Uses oral, written, visual, artistic, and
technological modes of expression.
A CREATIVE AND PRACTICAL PROBLEM SOLVER
Identifies patterns, trends, and relationships that
apply to solutions to problems.
A COLLABORATIVE AND QUALITY WORKER
Knows the structure and functions of the labor
market.
AN INTERGRATIVE AND INFORMED THINKER
Applies knowledge and skills in and across English
language arts, visual and performing arts, foreign languages,
health and physical education, mathematics, science, social
studies, and career preparation.
Mathematics
DATA ANALYSIS AND STATISTICS
Students will understand and apply concepts of data
analysis. Students will be able to:
SECONDARY GRADES
Predict and draw conclusions from charts, tables, and
graphs that summarize data from practical situations.
PATTERNS, RELATIONS, FUNCTIONS
Students will understand that mathematics is the science
of patterns, relationships, and functions. Students will be able
to:
SECONDARY GRADES
Create a graph to represent a real-life situation and
draw inferences from it.
Science and Technology
ECOLOGY
Students will understand how living things depend on one
another and on non-living aspects of the environment. Students
will be able to:
SECONDARY GRADES
Analyze the factors that affect population size.
Analyze the impact of human and other activities on the type
and pace of the environment.
COMMUNICATION
Students will communicate effectively in the application
of science and technology. Students will be able to:
SECONDARY GRADES
Employ graphs, tables, and maps in making arguments and
drawing conclusions.
Critique models, stating how they do and do not effectively
represent the real phenomenon.
IMPLICATIONS OF SCIENCE AND TECHNOLOGY
Students will understand the historical, social,
economics, environmental, and ethical implications of science
and technology. Students will be able to:
SECONDARY GRADES
Demonstrate the importance of resource management,
controlling environmental impacts, and maintaining natural
ecosystems.
Social Studies
GEOGRAPHY
HUMAN INTERACTION WITH ENVIRONMENTS
Students will understand and analyze the relationships among
people and their physical environments. Students will be able
to:
SECONDARY GRADES
Explain factors that shape places and regions over time
(e.g. physical and cultural factors).
Students will:
Background Information: If you want to demonstrate dramatically the way human economic decisions can affect the environment, this game is a good one to play with your students. It is a model that simulates the impact that the lobster fishery can have on the lobster population. Students act as teams of lobster fishermen, and make economic decisions about the intensity of their fishing. Meanwhile, as they fish, they keep track of the lobster population. They fish one round in an unregulated system, and another in a regulated system that limits the number of days people may fish. When they have finished the game, you have an opportunity to discuss how unregulated fishing can harm a fish population, though it may be better in the short term for people’s pocketbooks. Regulated fishing, on the other hand, can be riskier economically, but it helps ensure the health of a fish population, which is important if the fishery is to remain an important force in the economy.
Please note: the rules and figures represented in the game do not necessarily correspond with reality. The prices set on traps, boats, maintenance costs, as well as the method of regulating the fishery, and other items, may differ greatly from how things truly are. The point of the game is not to focus on the specific figures, but to look at the larger trends. Encourage students to ask questions that analyze the data: how is the lobster population affected when there are more traps in the ocean? How are people affected when fishing is regulated? These are the important questions.
This is a complex game to explain on paper, but once you begin to play it, the many rules should become clear. You may want to play it once outside of the classroom—with family or friends—before you teach it to your students, to make sure all the rules are clear to you.
Materials:
Timing: 3-4 class periods
Procedure:
- As they were fishing, were they thinking about the health of the lobster population at all? Were they focused mainly on making a profit?
- How did their fishing behavior affect the lobster population?
- What do they think might happen if there were no fishermen? Would the lobster population grow exponentially? Or would another predator keep it under control?
- What happens to a predator (fishermen in this case) when the population of its prey declines?
- Change the base rate of population growth (raise or lower the value of r). This will alter how the lobster population reproduces each year.
- Change the prices on boats and/or traps, or the yearly maintenance costs for these items. Notice how this affects profits, and then how profits affect fishing behavior.
- Change the way the fishing season is regulated. Notice how this affects the lobster population.
- What did this game teach you about what it might be like to be a fisherman?
- Why is it important to regulate fishing?
- Do you have alternative suggestions for how fishing should be regulated? What are they? Why might they work better than the regulation method in the game?
- If you made any changes in the game rules, how did they change the results?
- How does the game illustrate how human economic decisions affect the environment?
- This game is only a simulation of what happens in the real world. How accurate is it? What factors does the game leave out? How might a fisherman criticize this game? How might a biologist criticize this game?
Extensions: